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About Me

I'm a game designer and developer from Taiwan. I majored in EECS in National Chiao Tung University and received a degree of B.E. upon graduation. Then, I studied Game Design and have received a Master's Degree in Entertainment Technology at Carnegie Mellon University, PA.
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Currently, I'm working as a design scripter at Beenox, an Activision Studio, in Montreal, Quebec. The most current shipped title that I have participated is Call of Duty: Black Ops 6, where I was a part of the design team and implemented most gameplay logic for gamemodes, such as Ransack, Ransnack and more.
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I found my interest in game design during my junior year in college, and has since then been seeking constantly for opportunities to get involved with the game-dev world. Currently my experience emphasizes game design (VR/AR in particular), creative writing with a touch of sound design.
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I have a stronger analytical brain than my creative one, meaning that I usually listen to people first and ask questions before I start contributing ideas and solutions to the team. I also like to challenge myself, picking harder routes and see where I end up. It's the experience collected along the way that's important!
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